Spawn a clean, red 9×9×9 hitbox in front of the player, pulse-scan for Humanoids, apply damage, auto-cleanup.
All in a few lines. No ceremony. Just results. 💥
💸 Launch Deal
$49.99 → $24.99 (50% OFF)
High-value, launch-pricing for early adopters. Secure it now while it lasts. ⏳
🔑 Why creators choose EasyHitbox
One-liner power: Drop a hitbox + get Humanoids to damage. Done.
Server-authoritative: Trustworthy combat—no client shenanigans.
Visual debug on tap: Optional bright red box (0.5 transparency) for instant tuning.
Auto cleanup: Debris-managed lifecycle so your world stays tidy.
Config, not complexity: Size, offset, pulses, duration, collision groups—zero friction.
“Just works” with NPCs: R6/R15, Dummy rigs, and players.
🎯 What’s in it for you
Ship faster: Build reliable melee in minutes, not days.
Look pro: Readable, polished hit feedback your players actually feel.
Fewer bugs: Built-in filters & cooldowns prevent double-hits and noise.
Scale with confidence: Clean API, no spaghetti; easy to extend.
Team-friendly: Designers tweak numbers—devs focus on gameplay.
📦 What you get
EasyHitbox Module (drop-in, server-first).
Full example Server & Client scripts (click → spawn → damage).
Commented docs in code for pulses, collision groups, offsets, and damage patterns.
Bonus: Plays nicely with EasyRanged (companion for hitscan/projectiles) so melee + ranged share a unified workflow.
⚙️ Highlights you’ll love
9×9×9 default hitbox, 0.5 transparency, vivid red.
Pulse scanning (e.g., 3 pulses @ 0.1s) to catch fast movers/dashes.
Collision Group support to ignore self/teammates/effects.
Humanoid-only targeting so damage is always meaningful.
Server cooldowns to prevent spam and double-damage.
🧩 Perfect for
Sword/axe/knife combat
AoE slams and cones
Dash strikes and lunges
Boss sweeps & crowd control
📜 License (simple & fair)
Personal Use License.
✅ Use in your own personal or studio projects.
✅ Ship your games with EasyHitbox integrated.
❌ Not for resale, redistribution, or re-packaging as an asset, module, or toolkit.
❌ Do not publish the source as a public library or include it in any resellable template.
Need a commercial redistribution license? Contact us for options.
🧠 Pro tip
Pair EasyHitbox (melee) with EasyRanged (hitscan/projectiles) for a full combat stack that shares the same clean API and philosophy. ⚔️🔫
🛒 Ready to upgrade your combat?
Hit Buy and drop it in. Your players will feel the difference on the very first swing. ✨
🚀 EasyHitbox — One-Line, Server-Side Melee/Area Hitbox System for Roblox
Drop one line to spawn a 9×9×9 red hitbox, pulse-scan for Humanoids, apply damage, and auto-clean with Debris—server-authoritative from the start. No scene prep, no spaghetti, just readable combat you can tune fast (size, offset, pulses, collision group). Your first slash feels great in minutes, not days.