đ§ âDeprecatedâ Doesnât Mean âBrokenâ â Why BodyVelocity Still Powers Battlegrounds Today ⥠| Roblox BodyVelocity deprecated
- Primal Cam
- Oct 15
- 5 min read
Hey there, Roblox devs! đ
Cameryn here, and today weâre diving into one of the most misunderstood words in scripting: deprecated.
If youâve been around the Roblox dev scene for a bit, youâve probably seen that little yellow triangle pop up in your scripts or Studio output saying something like:
â ď¸ âBodyVelocity is deprecated. Use LinearVelocity instead.â
âŚand you mightâve thought,âOh no, my scriptâs dead! Iâve gotta rebuild everything!â đ¨
But hold up â letâs slow down a sec.
Hereâs the truth: deprecated â broken.
Thatâs right. âDeprecatedâ doesnât mean your code suddenly stops working, and in fact, some of Robloxâs most popular battleground and combat games still use BodyVelocity, BodyGyro, and other âdeprecatedâ movers to this day â because they still work great!
Letâs talk about why, when itâs okay to keep using them, and how to plan ahead for the future. đ
đ§Š What âDeprecatedâ Actually Means
When something in Roblox (or any programming platform) gets deprecated, it means:
Roblox isnât recommending you use it anymore, and they might remove it someday â but not right now.
Think of it like this đWhen a new iPhone comes out, your old one doesnât stop working overnight â it just doesnât get the shiny new features anymore. đą
Thatâs basically whatâs happening here. Roblox adds new, better physics systems (like LinearVelocity, AngularVelocity, and VectorForce), and they encourage you to use those going forward.
But the older ones â like BodyVelocity or BodyGyro â are still functional, stable, and loved by tons of devs. â¤ď¸
âď¸ Why So Many Games Still Use BodyVelocity
You might be wonderingâŚ
âIf BodyVelocity is deprecated, why do so many battleground and anime fighting games still rely on it?â
Great question. Letâs break that down.
1. Simplicity đŻ
BodyVelocity is super straightforward to use. You set a Velocity, maybe tweak MaxForce, and boom â instant movement.
Example:
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 50, 0)
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.Parent = character.HumanoidRootPart
Thatâs it. The player shoots upward like a jump boost or flying dash. đ
With LinearVelocity, you can do the same thing â but it takes a little more setup:
local lv = Instance.new("LinearVelocity")
lv.VectorVelocity = Vector3.new(0, 50, 0)
lv.Attachment0 = character.HumanoidRootPart:FindFirstChildWhichIsA("Attachment")
lv.MaxForce = math.huge
lv.Parent = character.HumanoidRootPart
LinearVelocity is more realistic, but for fast-paced games (like anime battlegrounds or ability-based fighters), devs often want snappy, arcade-style control, not realistic physics.
Thatâs why they stick with BodyVelocity â itâs just faster to use and feels more responsive for their gameplay style. âď¸
2. Stability âď¸
Believe it or not, deprecated objects in Roblox often stay around for years.
BodyVelocity has been deprecated since 2021, and itâs still running flawlessly in thousands of live games. Roblox knows removing it would break way too many projects â and they generally avoid doing that unless absolutely necessary.
So, as of 2025, itâs still completely safe to use. â
3. Legacy Compatibility đšď¸
Many older battleground engines or open-source combat frameworks rely on BodyMovers. When you build on top of those systems â or remix them for your own project â sticking with BodyVelocity just keeps things smooth and consistent.
Rewriting all that logic for LinearVelocity would be a big task, and unless youâre running into specific physics problems, itâs not really worth it.
If it ainât broke⌠đ
đ§ But There Are Reasons to Learn the New Stuff
Now, Iâm not saying to ignore the new systems completely. Roblox doesnât deprecate things for no reason â they do it because better options exist that can unlock new features or improve performance.
Hereâs what you get with the newer velocity systems:
â Fine-tuned Control
LinearVelocity and VectorForce give you more realistic and flexible control over how forces apply â whether itâs relative to the objectâs orientation or world space.
â Future-proofing
If Roblox ever does fully retire BodyVelocity (unlikely anytime soon, but possible), learning how to use the new systems will make your transition painless.
â Compatibility with Constraints
Modern physics components play nicely with Robloxâs constraint-based physics system â things like Hinges, Motors, Springs, etc. If you want advanced mechanics, youâll eventually want to use the newer movers.
đ§Ş Quick Comparison: BodyVelocity vs LinearVelocity
Feature | BodyVelocity | LinearVelocity |
Ease of Use | âââââ | ââ |
Performance | ââ | ââââ |
Custom Control | ââ | ââââ |
Works on Attachments | â | â |
Deprecated | â | â |
Good for Battlegrounds | â | â |
So the takeaway here?
đ BodyVelocity is quick and simple. LinearVelocity is modern and powerful.
Neither is âwrong.â It all depends on what you need.
đĄ When to Keep Using BodyVelocity
Here are a few real-world examples where BodyVelocity still makes sense:
Combat Dashes: Quick directional movement that needs to feel fast, not physically perfect.
Aerial Launches or Smashes:Â You just want to fling a player upward or knock them back dramatically.
Temporary Forces:Â Maybe a skill that pushes players for 0.2 seconds â perfect for BodyVelocity because you can just destroy it after.
Example:

This type of movement is perfect for battleground or anime games â fast, snappy, and fun. đĽ
đ§ When to Move Toward LinearVelocity
That said, if youâre working on vehicle physics, flying systems, or smooth camera-based movement, the new movers will give you more realism and stability.
For instance, LinearVelocity works great for jetpacks, gliders, or anything needing sustained, natural movement rather than short bursts.
Hereâs a small example:

It takes more setup, but once you get the hang of it, you can achieve much more control over physics behavior.
đ ď¸ The Hybrid Approach: Best of Both Worlds
A lot of top devs use a hybrid approach â BodyVelocity for snappy attacks or moves, and LinearVelocity for controlled mechanics like flying, swimming, or gliding.
That way, you get the performance and realism benefits where it matters, but you keep your gameplay feeling punchy and responsive. âĄ
đ The Big Takeaway
Letâs wrap it all up with one golden rule:
Deprecated doesnât mean broken â it means âold, but still kicking.â
Roblox isnât forcing you to abandon your favorite tools overnight. Theyâre just guiding the platform toward more stable and modern physics.
So if your battleground game uses BodyVelocity and it feels great â keep using it! đŞ
But stay curious, experiment with LinearVelocity, and be ready to adapt when the time comes. Thatâs how great developers evolve. đą
đ§ TL;DR Summary | Roblox BodyVelocity deprecated
âDeprecatedâ means not recommended, not broken â
BodyVelocity still works and is used in many top Roblox battlegrounds âď¸
LinearVelocity and VectorForce are the new standard, offering more control âď¸
Use what works for your game today â just stay aware of whatâs coming tomorrow đ
At the end of the day, great developers arenât defined by what tools they use â theyâre defined by how they use them. (Roblox BodyVelocity deprecated)
So go ahead: dash, fling, and blast your way through Roblox physics.Whether itâs with BodyVelocity or LinearVelocity, youâve got this. đŞđĽ

$50
Product Title
Product Details goes here with the simple product description and more information can be seen by clicking the see more button. Product Details goes here with the simple product description and more information can be seen by clicking the see more button

$50
Product Title
Product Details goes here with the simple product description and more information can be seen by clicking the see more button. Product Details goes here with the simple product description and more information can be seen by clicking the see more button.

$50
Product Title
Product Details goes here with the simple product description and more information can be seen by clicking the see more button. Product Details goes here with the simple product description and more information can be seen by clicking the see more button.




Comments