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🧠 “Deprecated” Doesn’t Mean “Broken” — Why BodyVelocity Still Powers Battlegrounds Today ⚡ | Roblox BodyVelocity deprecated

Hey there, Roblox devs! 👋


Cameryn here, and today we’re diving into one of the most misunderstood words in scripting: deprecated.


If you’ve been around the Roblox dev scene for a bit, you’ve probably seen that little yellow triangle pop up in your scripts or Studio output saying something like:


⚠️ “BodyVelocity is deprecated. Use LinearVelocity instead.”

…and you might’ve thought,“Oh no, my script’s dead! I’ve gotta rebuild everything!” 😨

But hold up — let’s slow down a sec.


Here’s the truth: deprecated ≠ broken.


That’s right. “Deprecated” doesn’t mean your code suddenly stops working, and in fact, some of Roblox’s most popular battleground and combat games still use BodyVelocity, BodyGyro, and other “deprecated” movers to this day — because they still work great!


Let’s talk about why, when it’s okay to keep using them, and how to plan ahead for the future. 🚀


🧩 What “Deprecated” Actually Means


When something in Roblox (or any programming platform) gets deprecated, it means:


Roblox isn’t recommending you use it anymore, and they might remove it someday — but not right now.

Think of it like this 👇When a new iPhone comes out, your old one doesn’t stop working overnight — it just doesn’t get the shiny new features anymore. 📱


That’s basically what’s happening here. Roblox adds new, better physics systems (like LinearVelocity, AngularVelocity, and VectorForce), and they encourage you to use those going forward.


But the older ones — like BodyVelocity or BodyGyro — are still functional, stable, and loved by tons of devs. ❤️


⚙️ Why So Many Games Still Use BodyVelocity


You might be wondering…


“If BodyVelocity is deprecated, why do so many battleground and anime fighting games still rely on it?”

Great question. Let’s break that down.


1. Simplicity 🎯


BodyVelocity is super straightforward to use. You set a Velocity, maybe tweak MaxForce, and boom — instant movement.


Example:

local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 50, 0)
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.Parent = character.HumanoidRootPart

That’s it. The player shoots upward like a jump boost or flying dash. 🚀


With LinearVelocity, you can do the same thing — but it takes a little more setup:

local lv = Instance.new("LinearVelocity")
lv.VectorVelocity = Vector3.new(0, 50, 0)
lv.Attachment0 = character.HumanoidRootPart:FindFirstChildWhichIsA("Attachment")
lv.MaxForce = math.huge
lv.Parent = character.HumanoidRootPart

LinearVelocity is more realistic, but for fast-paced games (like anime battlegrounds or ability-based fighters), devs often want snappy, arcade-style control, not realistic physics.

That’s why they stick with BodyVelocity — it’s just faster to use and feels more responsive for their gameplay style. ⚔️


2. Stability ⚖️


Believe it or not, deprecated objects in Roblox often stay around for years.

BodyVelocity has been deprecated since 2021, and it’s still running flawlessly in thousands of live games. Roblox knows removing it would break way too many projects — and they generally avoid doing that unless absolutely necessary.


So, as of 2025, it’s still completely safe to use. ✅


3. Legacy Compatibility 🕹️


Many older battleground engines or open-source combat frameworks rely on BodyMovers. When you build on top of those systems — or remix them for your own project — sticking with BodyVelocity just keeps things smooth and consistent.


Rewriting all that logic for LinearVelocity would be a big task, and unless you’re running into specific physics problems, it’s not really worth it.


If it ain’t broke… 😎


🚧 But There Are Reasons to Learn the New Stuff


Now, I’m not saying to ignore the new systems completely. Roblox doesn’t deprecate things for no reason — they do it because better options exist that can unlock new features or improve performance.


Here’s what you get with the newer velocity systems:


✅ Fine-tuned Control


LinearVelocity and VectorForce give you more realistic and flexible control over how forces apply — whether it’s relative to the object’s orientation or world space.


✅ Future-proofing


If Roblox ever does fully retire BodyVelocity (unlikely anytime soon, but possible), learning how to use the new systems will make your transition painless.


✅ Compatibility with Constraints


Modern physics components play nicely with Roblox’s constraint-based physics system — things like Hinges, Motors, Springs, etc. If you want advanced mechanics, you’ll eventually want to use the newer movers.


🧪 Quick Comparison: BodyVelocity vs LinearVelocity


Feature

BodyVelocity

LinearVelocity

Ease of Use

⭐⭐⭐⭐⭐

⭐⭐

Performance

⭐⭐

⭐⭐⭐⭐

Custom Control

⭐⭐

⭐⭐⭐⭐

Works on Attachments

❌

✅

Deprecated

✅

❌

Good for Battlegrounds

✅

✅

So the takeaway here?


👉 BodyVelocity is quick and simple. LinearVelocity is modern and powerful.


Neither is “wrong.” It all depends on what you need.


💡 When to Keep Using BodyVelocity


Here are a few real-world examples where BodyVelocity still makes sense:


  • Combat Dashes: Quick directional movement that needs to feel fast, not physically perfect.

  • Aerial Launches or Smashes: You just want to fling a player upward or knock them back dramatically.

  • Temporary Forces: Maybe a skill that pushes players for 0.2 seconds — perfect for BodyVelocity because you can just destroy it after.


Example:

body velocity
Body Velocity Example

This type of movement is perfect for battleground or anime games — fast, snappy, and fun. 💥


🧭 When to Move Toward LinearVelocity


That said, if you’re working on vehicle physics, flying systems, or smooth camera-based movement, the new movers will give you more realism and stability.


For instance, LinearVelocity works great for jetpacks, gliders, or anything needing sustained, natural movement rather than short bursts.


Here’s a small example:


linear velocity
Linear Velocity Example


It takes more setup, but once you get the hang of it, you can achieve much more control over physics behavior.


🛠️ The Hybrid Approach: Best of Both Worlds


A lot of top devs use a hybrid approach — BodyVelocity for snappy attacks or moves, and LinearVelocity for controlled mechanics like flying, swimming, or gliding.


That way, you get the performance and realism benefits where it matters, but you keep your gameplay feeling punchy and responsive. ⚡


🌟 The Big Takeaway


Let’s wrap it all up with one golden rule:


Deprecated doesn’t mean broken — it means “old, but still kicking.”

Roblox isn’t forcing you to abandon your favorite tools overnight. They’re just guiding the platform toward more stable and modern physics.


So if your battleground game uses BodyVelocity and it feels great — keep using it! 💪

But stay curious, experiment with LinearVelocity, and be ready to adapt when the time comes. That’s how great developers evolve. 🌱


🧠 TL;DR Summary | Roblox BodyVelocity deprecated


  • “Deprecated” means not recommended, not broken ❗

  • BodyVelocity still works and is used in many top Roblox battlegrounds ⚔️

  • LinearVelocity and VectorForce are the new standard, offering more control ⚙️

  • Use what works for your game today — just stay aware of what’s coming tomorrow 🚀


At the end of the day, great developers aren’t defined by what tools they use — they’re defined by how they use them. (Roblox BodyVelocity deprecated)


So go ahead: dash, fling, and blast your way through Roblox physics.Whether it’s with BodyVelocity or LinearVelocity, you’ve got this. 💪🔥


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